When Once There Was
[ux_cb_wrap][ux_cb_text unique="1592974293856" col="12"] When Once There Was[/ux_cb_text][ux_cb_text unique="1591376459648" col="12"] a/v performance (2018) [/ux_cb_text][ux_cb_embed unique="1592974262312" col="12"][ux_cb_text unique="1591376460103" col="12"] When Once There Was is...
Vertigo Series
[ux_cb_wrap][ux_cb_text unique="1591376459497" col="12"]Vertigo Series[/ux_cb_text][ux_cb_text unique="1591376459648" col="12"] a/v performance (2000, 2016)[/ux_cb_text][ux_cb_embed unique="1592974083397" col="12"][/ux_cb_embed][ux_cb_text unique="1591376460103" col="12"]The Vertigo series dates back to 2000, when...
iDon’t Stop
[ux_cb_wrap][ux_cb_text unique="1591376459497" col="12"] iDon’t Stop [/ux_cb_text][ux_cb_text unique="1591376459648" col="12"] iOS application, participatory (2011) [/ux_cb_text][ux_cb_single_image unique="1591376459801" col="12"][ux_cb_text unique="1591376460103" col="12"] iDon’t Stop is an...
noise/denoise
[ux_cb_wrap][ux_cb_text unique="1591376459497" col="12"]noise/denoise[/ux_cb_text][ux_cb_text unique="1591376459648" col="12"]installation, sound-based, participatory (2011) [/ux_cb_text][ux_cb_embed unique="1593056248453" col="12"][ux_cb_text unique="1591376460103" col="12"]noise/denoise is a sound installation using immersion to...
39 bpm
[ux_cb_wrap][ux_cb_text unique="1591376459497" col="12"]39 bpm[/ux_cb_text][ux_cb_text unique="1591376459648" col="12"] installation, sound-based, participatory (2010)[/ux_cb_text][ux_cb_embed unique="1592076153969" col="11"][ux_cb_text unique="1591376460103" col="12"]39bpm is a sound installation comprised of a...
don’t, stop
[ux_cb_wrap][ux_cb_text unique="1591376459497" col="12"] don't, stop [/ux_cb_text][ux_cb_text unique="1591376459648" col="12"] installation, sound-based, participatory (2007) [/ux_cb_text][ux_cb_embed unique="1592973932691" col="12"][/ux_cb_embed][ux_cb_text unique="1591376460103" col="12"] don’t, stop is...